I realize it hasn't been that long since I blogged about Roll for the Galaxy (2014). I did so after the first time I played it late last month here. But I've had the chance to play more games with two players, and it holds up so well I wanted to herald this fine little game again.
The description from Board Game Geek is as follows:
Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.
Now that I've played the game a bunch of times with two players, I have to say that I'm amazed it takes so little to allow this to be a two player game (simply roll one die and turn over an additional action card). That's good design. I can imagine a lot of designers might have felt they needed to make much more sweeping changes. Even after about a dozen games, I've also barely begun to see some of the planet cards often enough to recognize them as having been used before.
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