Also, over on Gnome Stew, Matthew J. Neagley writes "The Dungeon Crawl Checklist." It's his own way of approaching dungeon design and has some good ideas to adopt. Read more here.
Finally, over on brainpickings.org, Maria Popova writes about Peter Turchi's book A Muse & a Maze in her article "The Psychology of Flow: What Game Design Reveals about the Deliberate Tensions of Great Writing" which can give some insight into how things work the other way around as well. Find out more here.
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