Wednesday, November 26, 2014

Wargaming Wednesday - Video

Over on Jason Pedri's YoouTube channel, there is a nifty video serving as an invitation to, the Historical Miniatures Gaming Society.  Enjoy.

A closer examination of board and miniatures Wargaming.
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Tuesday, November 25, 2014

Terrain Tuesday - Old School Maps by Druvas

There's a nifty thread on the Dragonsfoot forums showing off some wonderful maps by Old Schooler Druvas.  See more here.

For purposes here, the term Terrain is used broadly
to cover 3D and 2D maps, foam, felt, and such.
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Monday, November 24, 2014

Minis & Modeling Monday - Lost In Space B9 Robot with Doctor Faust's Painting Clinic

It's great to see that Doctor Faust is back to work on his "Moebius Models Lost In Space B9 Robot Build" with part 3 uploaded recently to The Painting Clinic YouTube channel.  Enjoy.

A look at prepping and painting Miniatures,
crafting buildings and paper Models,
and other non-terrain stuff for the tabletop..
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Sunday, November 23, 2014

The Sunday Miscellanea - Swords & Wizardry Compatibility Logo Contest

There's still time to get in on the Swords & Wizardry Compatibility Logo Contest at Gamers and Grognards here.

Essentially, a clearinghouse for topics on
not covered elsewhere or wanting a particular focus.
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Saturday, November 22, 2014

Systems Saturday - Shipwrights of the North Sea (2014)

Shipwrights of the North Sea (2014) is a building game that utilizes card drafting and hand management as well as some (forced) trading.  It's a well-crafted game with fine components.  The artwork is playful and consistently good which helps offset the fact that this game requires players to regularly mess with their opponents plans and setups.  My friend Wendy picked this up and we played a game of it in anticipation of Game Like a Viking Day!

The descriptions from Board Game Geek:
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!
Aim of the Game
The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.
Gameplay Overview
The game is played over a series of days (rounds). Each day follows the same pattern:
  • Morning Phase - Planning (Each player receives 3 cards)
  • Afternoon Phase - Working (Players take actions and play or discard their 3 cards)
  • Evening Phase - Resting (Players receive Gold and Workers for the next day)
Printed Components
  • 128 Cards - Featuring 46 unique and stunning illustrations
  • 5 Beautifully Illustrated Player Boards
  • 5 Player Reference Boards
  • 1 Illustrated Rulebook
  • 1 Pioneer Token
  • 5 VP Markers
Wooden Components
  • 5 Gold Ships
  • 25 Oak
  • 25 Wool
  • 25 Iron
  • 50 Workers

We had a very good time playing this new game for the first go around and played it again at our next local gameday, having fun yet again.  The more players involved, I should warn, the more frustrating it can be to reach for the win but I find that to be a good part of the game.  Those who do not like games where others are constantly and actively working against you might be less thrilled but can take solace in doing the same to their own opponents.

A look under the hood of various Games, Rules and Systems.
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Friday, November 21, 2014

Tabletopper Friday - Sheriff of Nottingham (2014)

Sheriff of Nottingham (2014) is a bluffing card game that moves quickly and requires deception and misdirection.  I've just played the one but I think this game benefits from being played with the full five players rather than just three or four as allowed.  It suggests it is a 60 minute game but I could see this lasting as little as 30 minutes even with five players if they are all experienced with the game.

From the description on Board Game Geek:
Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!
In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!
Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.

Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Thursday, November 20, 2014

Nostalgia Thursday - How We Role: Dungeon!

Peter Adkison's How We Role has added two videos to his YouTube channel with a two-hour game of Dungeon! (1975) being played with its designer David R. Megarry recorded at Gen Con 2014.  Enjoy!

Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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