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Medieval Fantasy Wargame and Roleplaying System
Bremerhaven is a clearly structured but complex economic game about the famous harbor town in the north of Germany. Each player builds his own unique harbor and tries to reach the highest combination of money and prestige by the end of the game.
Each round, players are trying to get the most influence on the action fields they want to use. Since you place your influence cards face down, you have to watch closely what the other players might want to do. (You can even place more than one card on one spot.) The options are varied: Get a new ship with new goods into your harbor, close a new contract, change the values of the four different goods, improve your influence card-hand, expand your harbor, buy a new building, or simply rise in the nautical ranks to get more money. But you have to be careful: Every ship and every contract will stay in your harbor only for a short while. (The transporters and trains are waiting!) If you fail to coordinate the incoming and outgoing goods, you might have to pay penalty for not fulfilling a contract!
Bremerhaven ends after a defined number of rounds, and the rules include both a short version and solo rules.
Put your Elves, Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city!
Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines, and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities.
Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort!
The game is played in seven rounds known as epochs. In each epoch, each player plays a different empire; at the end of the epoch, the empires stop expansion and players score points. New empires then rise for the next epoch, although the remains of the previous empires stay on the board and score points for as long as they remain unconquered. The majority of points come from presence and/or dominance of various regions (generically called "areas") of the world, which fluctuate in worth throughout the game. For example, the area of Northern Europe is worth more in modern times than in ancient times, while the area of the Middle East is worth more in ancient times, based on historical importance. Other points come from capitols of empires, cities in general, monuments, and fleets or navigation. Inevitably, a limited selection of historical empires had to be chosen for inclusion in the game. In the newest version of the game, there are seven empires in each of the seven epochs.