Friday, November 21, 2014

Tabletopper Friday - Sheriff of Nottingham (2014)

Sheriff of Nottingham (2014) is a bluffing card game that moves quickly and requires deception and misdirection.  I've just played the one but I think this game benefits from being played with the full five players rather than just three or four as allowed.  It suggests it is a 60 minute game but I could see this lasting as little as 30 minutes even with five players if they are all experienced with the game.


From the description on Board Game Geek:
Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!
In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!
Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.


Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Thursday, November 20, 2014

Nostalgia Thursday - How We Role: Dungeon!

Peter Adkison's How We Role has added two videos to his YouTube channel with a two-hour game of Dungeon! (1975) being played with its designer David R. Megarry recorded at Gen Con 2014.  Enjoy!




Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Wednesday, November 19, 2014

Wargaming Wednesday - Ars Victor (2013)

I recently stumbled across a review from early this year for Ars Victor (2013), a "24 Hour Wargame."  I was surprised I had heard nothing about this game until now though, admittedly, I have not kept my ear to the ground for newer wargames that aren't in the Ancient or Medieval genres that aren't generally known in boardgaming circles.  So, despite this being a Sci-Fi, futuristic wargame, I was intrigued by its playing time, so I've gathered a bit of info to share here and I'll likely look more closely at this one over the coming months and maybe pick it up to play with some local friends.  The rulebook can be downloaded here.


The description from Board Game Geek is as follows:
Ars Victor is a fast-paced, tense, two-player boardgame of tactical combat. You command a furious fighting force OF THE FUTURE against a ferocious foe. Recruit your armies. Scout out a unique map. Draw a hand of Command Cards. Deploy your Vanguard. The battle is joined!
To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom.
Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive.
Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results.

The above-mentioned review I stumbled across is from Play Unplugged here and they have a link there to a YouTube play video I will also share below from the Ars Victor YouTube channel.


A closer examination of board and miniatures Wargaming.
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Tuesday, November 18, 2014

Terrain Tuesday - Forest Village, Mapsburgh, & Veggie Fields

There are some wonderful terrain shots of a "Village Near a Forest" over on dwarvenforge.info here.


Also, check out the cartography over on mapsburgh.tumblr.com here.


Finally, Biglees Miniatures Adventures gave us some info on how to deal with "15mm Fields - Vegetable Crops" here.


For purposes here, the term Terrain is used broadly
to cover 3D and 2D maps, foam, felt, and such.
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Monday, November 17, 2014

Minis & Modeling Monday - 3D Printed Minis, Stone Bases, & Marauders!

Over on Yahoo News, a recent article tells how "Games industry veterans bring custom, 3D printed minis to life."  Read more here.


Also, a couple of years ago on Coloured Dust, there was a tutorial posted on "How to make a stone base."  See more here.


Finally, over on his Wappellious blog, James Wappel shows us a bit about "Marauders!"  Learn more on them here.


A look at prepping and painting Miniatures,
crafting buildings and paper Models,
and other non-terrain stuff for the tabletop..
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Sunday, November 16, 2014

The Sunday Miscellanea - Painting Supplies: Texture Pastes & Brushes

Be sure to check out the TerranScapes video of his Review of Vallejo and Liquitex Texture Pastes.  Enjoy.



Also, Dick Blick has a number of videos on their Blick Art Materials Videos YouTube channel including "How to Make Your Brushes Last."  Watch and learn.



Essentially, a clearinghouse for topics on MFWARS.com
not covered elsewhere or wanting a particular focus.
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Saturday, November 15, 2014

Systems Saturday - Designing Sci-Fi Weapons

There is an article over on creativebloq.com titled "How to Designing Sci-Fi Weapons."  Read more here.


A look under the hood of various Games, Rules and Systems.
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