Monday, September 1, 2014

Minis & Modeling Monday - Army Painter Mega Set, Badger Paints, & Fixing Bones

Over on the Litko website, you can get a good deal on The Army Painter Mega Paint Set here.

Over on the Colour of the Gods YouTube channel, there is a recently uploaded video with a review of the entire Badger Airbrush range of paints.  Enjoy.

Finally, on the Engineer Jeff YouTube channel, he discusses "How I fixed my Reaper Bones (Boil and Cool)."  Watch and learn.

A look at prepping and painting Miniatures,
crafting buildings and paper Models,
and other non-terrain stuff for the tabletop..
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Sunday, August 31, 2014

The Sunday Miscellanea - Limited Edition Smaug Figure

Running a minis game or tabletop RPG with figures and need a Smaug figure to make an appearance?  Well, now that's easy to do and you can find out more here.

Essentially, a clearinghouse for topics on
not covered elsewhere or wanting a particular focus.
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Saturday, August 30, 2014

Systems Saturday - Firefly: The Game (2013)

I've recently had the opportunity to play a few games of Firefly: The Game (2013) from Gale Force Nine.  As a fan of the Firefly (2002-2003) television show and Serenity (2005), the movie denouement for the abruptly cancelled series, I have to say right up front that I was predisposed to enjoy this game.  Every element of the game evokes fond memories of its namesake and they've done a good job of marrying mechanics to theme.

Here's a description of the base game from Board Game Geek (and the publisher):
Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.
Game description from the publisher:
In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.

Gale Force Nine has uploaded a high-res PDF of the rulebook to Board Game Geek here.

The board itself is fairly straightforward without a lot of fancy trimmings that some might have come to expect with modern boardgames.  So, too, the playing pieces are simple but useful.  The Fireflies look as you'd expect, the Alliance Cruiser is bigger (if not big enough in scale) and ominous enough, and the Reaver ship has a shark-like quality.  The counters aren't all perfectly consistent in their cut either.  None of this matters as the system trumps any minor flaws.

The system design for Firefly is amazing.  The way they integrated theme with system amazed me at each turn.  The characters each have a number of Skills in up to three areas, Fight, Tech, and Negotiate, that make them useful to varying degrees.  Finding the right combo for your crew and determining how many crew to have from Job to Job seems to be the balancing act that can lead to victory or failure.

So far, I've mainly played games setup to simply collect the most money, either to a total or a time.  We've played one Story, a scenario with a number of tougher, specifically known-in-advance phases of an overall Job.  Tricky business that, even while knowing much of what needed to be done.  I can see how this game is going to have lots of replayability even without the expansions of which there are already over a half dozen.

A look under the hood of various Games, Rules and Systems.
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Friday, August 29, 2014

Tabletopper Friday - Machi Koro (2012) with Watch It Played

Over the past month, on the Watch It Played YouTube channel, a series of videos have been uploaded detailing the gang's foray into playing Machi Koro (2012).  Enjoy!

Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Thursday, August 28, 2014

Nostalgia Thursday - Craig VanGrasstek's D&D Variant

Over on Jon Peterson's Playing at the World blog, he has an update on Craig VanGrasstek's Rules to the Game of Dungeon, a Dungeons & Dragons variant that VanGrasstek developed just months after D&D was first released.  Read more about this fascinating offshoot of the game and download a copy there as well.

Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Wednesday, August 27, 2014

Wargaming Wednesday - BGG Subdomain Project

Perhaps the most successful aspect of the Board Game Geek's Scott Alden's Subdomin Project is the institution that helped the categorization of wargames as a subdomain of board games.  What this has achieved is the isolation of a list of over 7.5K games under the subdomain "Wargame."  It makes for a very searchable list which can be found here.

A closer examination of board and miniatures Wargaming.
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Tuesday, August 26, 2014

Terrain Tuesday - Mel's Styro-Planning & Wappel's Small Terrain Bases

Mel the Terrain Tutor has recently uploaded a video showing us how to plan out the cutting of styrofoam as we plan a terrain project.  Enjoy.

And over on the Wappelicious blog, James features some great photos of his bases that could double as small terrain pieces.  See more here.

For purposes here, the term Terrain is used broadly
to cover 3D and 2D maps, foam, felt, and such.
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