Showing posts with label Conventions. Show all posts
Showing posts with label Conventions. Show all posts

Wednesday, August 3, 2016

Wargaming Wednesday - Huzzah! 2016

I've been saving these to share all at once, so here are some posts from Fencing Frog regarding some of the excellent wargaming from Huzzah! 2016.  First, there was "Huzzah! 2016: The Hanghaied Princess" here.


Also, have a look at "Huzzah 2016: Battle of Mont Saint Jean 1794, Carnage and Glory" here.


Finally, check out "Huzzah 2016: Lair of the Ice Spider" here.


A closer examination of board and miniatures Wargaming.
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Wednesday, June 1, 2016

Wargaming Wednesday - Dragon Rampant (2015)

I finally got the chance to try out Dragon Rampant: Fantasy Wargaming Rules (2015) at Nexus Game Fair in Milwaukee last weekend.  Daniel Mersey designed this system for Osprey Publishing based off his own Lion Rampant rules which are for Medievals without the fantasy elements.  Kevin Cabai of the Historical Miniatures Gaming Society (HMGS Midwest) designed this scenario depicting a Tolkien-esque theme 15 years after the time of The Hobbit.  This guy always brings the goods!


From the description on Board Game Geek:
Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop.
Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery.
An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

Essentially, Nain, cousin of Dane of Iro Mountain fame, is leading a wagon of gold and gems through some unincoprorated Middle Earth when beset by baddies in the form of orcs, goblins, a troll, and some evil men.  Fortunately, Nain has a lot of dwarves with him along with some good men, some elves, and a giant eagle.  The system is all about the high side of a d6 for hits and courage checks to prevent fleeing.  Kevin made some modifications to ensure this game was more epic, like limiting those courage checks and not making them snowball.  He turned this two-player game into a four- or five-player game, so more could play and there were plenty of figures to run.  Top marks from me on this scenario and the rules.


A closer examination of board and miniatures Wargaming.
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Wednesday, April 13, 2016

Wargaming Wednesday - Adam, Jay, & Steve

Three bloggers who regularly bring the wargaming battle reports and other gaming goodness are Adam Carriere of Fencing Frog, Jay White of Jay's Wargaming Madness, and Steve Carey of Cheatin' Steve's blog.  If you like seeing these battle reports, painting efforts, terrain builds, photos from wargaming conventions, and photos of wargaming at other conventions or around folks game stores and homes, then Follow and bookmark these blogs for your own regular perusal.  For my own part, I will continue to report on their activities from time to time alongside my own blogging.  For this week on Wargaming Wednesday, since my next Surcoat scenario needed to be pushed back a week, I was casting about for some wargaming goodness to Share and turned to these three from news from their own necks of the woods.  They did not disappoint and first up from Adam comes a battle report from early this month "Dragon Rampant: Death Race Kroot Vs. Humans and Dwarves" here.


Also, Jay was kind enough late last month to share with us his "Raid On Fort William Henry Playtest Report" here.


Finally, Steve gave us a report from "Cold Wars 2016" here with all sorts of top notch photos.


A closer examination of board and miniatures Wargaming.
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Friday, April 8, 2016

Tabletopper Friday - Renaissance Wars (2015)

One of the play and win games at the Gaming Hoopla last weekend was Renaissance Wars (2015).  This is a wonderful looking game with beautiful artwork and boards and components.  I can't say enough about how great this game looks in person and I am sorry if my pictures below do not do it justice.  As soon as we opened the box, I fell in love with the idea of falling in love with this game.  If we had fun playing it, I intended to make sure I had a copy of this game before the weekend was over.  In this game, you get to play the part of a Renaissance luminary and-  Well, this is where things get a bit muddy . . .


The description from Board Game Geek is as follows:
It was a time of wealth and intrigue. A turbulent time, when wars were fought over religion and territory. A time when artists, architects and writers explored the nature and potential of man and a time when horizons were broadened so far, that a whole new world was discovered!
In Renaissance Wars you play the game as a Renaissance Luminary... someone whose influence and fame has transcended his own time! Using only your unique Luminary powers, the cards in your hand and cunning strategy, you will battle up to 3 opponents to accumulate the wealth and power necessary to dominate each era of the game.
But be careful... because when you least expect it, something may occur that completely upsets the balance of power and may destroy even the most carefully laid plans!
The base game contains 6 playable Luminaries - William Shakespeare, Martin Luther, Fillipo Brunelleschi, St. Ignatius of Loyola, Christopher Columbus and Francis Bacon - all of which come with their own unique Luminary Mats, cards and portraits. Up to 6 more Luminaries will be available in Special Editions.
Unique Event and Intrusion cards are randomly seeded into the game during set-up, so you never know exactly what you may encounter!
Featuring beautiful art and history, Renaissance Wars explores the people and events that made the Renaissance one of most interesting, creative and important historical eras.

Our group had a dilly of a time sussing out the rules for this game.  I think we were at it for over an hour then jumped in despite not feeling we truly grasped it all.  Setting this game up was confusing to us and we had to do a couple of things twice to get it right, as far as we know.  We fumbled around with the first of three rounds for another hour then decided we had played enough and wanted to move on to another game.  It might have just been the time of day or coming off a big Portillo's lunch but this one just wasn't clicking with us.

As for luminaries having unique powers, some of them seem very similar with different thematic text draped over them, essentially mechanically the same.  The battling system felt convoluted and counter-intuitive, though I cannot say this for sure because we never were completely confident we understood what we were doing.  I'm not even sure the jargon of calling these battles and wars makes a whole lot of sense thematically.  Four of us, all experienced gamers, each had the rules in our own hands at several points over and hour before attempting to play.  This game has a pretty high rating on Board Game Geek, though from not all that many users and I wonder if that rating is accurate.

Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Wednesday, April 6, 2016

Wargaming Wednesday - Empires: Age of Discovery (2015)

Back in 2012, I blogged here briefly about playing Age of Empires III: The Age of Discovery (2007) which was a fun game.  Just last year, Eagle-Gryphon Games upgraded that game, a bit of a facelift and much in the way of mechanical changes, and re-issued it as Empires: Age of Discovery (2015).  I had the chance to play this version against a few folks at the Gaming Hoopla last weekend.  Still a good game and an even niftier experience because of the custom version that was in use.  Metal doubloons were part of the game and the scoring track no longer circles the board.  As said, the game plays pretty much the same otherwise, from what I can recall from 2012 but there are a couple of optional additions which we used.  For me, this one definitely falls under the heading of being a wargamey-boardgame.  The battles and wars in the New World are absolutely crucial to the game and not simply window dressing or perfunctory.


The description from Board Game Geek is as follows:
Empires: Age of Discovery allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you launch expeditions of discovery, colonize regions, expand your merchant fleet, build capital buildings that give your nation distinct advantages, develop your economy, and (if necessary) declare war.
Empires: Age of Discovery is a reimplementation of Age of Empires III but without that name due to the expense of renewing the license from Microsoft. This edition includes the Empires: Builder Expansion along with its capital buildings; its National Advantage tiles have been built into the new player boards.

The additions include players being tied to specific nations and receiving some advantage in one area or another from that.  Spain gets a free colony early in the game while the Ottomans get to use their soldiers as if they are also missionaries, for example.  Pretty straightforward stuff though I wonder if they are balanced.  I'd have to play quite a few more times to check that out, so maybe looking around on BGG for more information and opinions on that might be wise if someone planned to pick this game up for their own shelf.  The new version includes the Builder expansion that was added tot he original game in 2011 as well.  Plus, there are player mats now, making it easier to keep track of staging your turn.  We did make one error that might be fairly significant, in that we wiped the buildings between each turn instead of just between ages.  That may have favored the players who were collecting buildings more since that strategy means you're grabbing the one you want most then seeing a whole new crop rather than allowing other players to build up some coinage and get something that fits one of the other strategies being used.  Otherwise, we seemed to be playing by the book and having a fine time doing so.  I look forward to playing this again.


A closer examination of board and miniatures Wargaming.
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Monday, March 28, 2016

Minis & Modeling Monday - Fire Giant, Landsknecht, & Waterloo

Over on garycon.com, my buddy Keith showed off his "Garycon Fire Giant Miniature" here.


Also, on analogue-hobbies.blogspot.com, a new blog post from Curt C features "Italian Wars Landsknecht Pikeblock - My Last Entry to the 6th Painting Challenge."  See more here.


Finally, on the VOA News YouTube channel, from a couple of years ago but resurfacing lately, check out how "One Man Creates [an] Army of Tiny Soldiers to Replicate Battle of Waterloo."  I hope his work got into a Waterloo display for the bicentennial of the Battle of Waterloo somewhere!



A look at prepping and painting Miniatures,
crafting buildings and paper Models,
and other non-terrain stuff for the tabletop.
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Thursday, March 10, 2016

Nostalgia Thursday - Divine Right (1979)

One of the treats of having an Old School oriented convention like Gary Con is it gives the chance to play some of the gems of wargaming in their original form without the pressure to use some updated or newfangled version.  One can run a 1E AD&D game and not be told that 5E D&D is a preferred choice.  You can set up a session of Civilization (1980) without being pressured into playing the lesser "Advanced" rendition or combining the slot with the newer Mega version.  And you can still play an annual game of Divine Right (1979) with a handful of like-minded gamers who understand that six hours might be too little time for a full game but at least you get a good enough game accomplished.


The description on Board Game Geek is as follows:
Classic game of fantasy empires clashing. Each player controls a unique realm and attempts to use diplomacy and might to ascend to rulership. A colorful map and a host of fantastic creatures bring out a fleshed out fantasy world.
You expected more?  Maybe it does need some additions . . . such as:
The mechanics of this game are fine if you like wargames. If you're more of a modern-era boardgamer, it might be too fiddly. The base game is fairly simple once you know how movement, sieges, and combat work. The Advanced game adds tons of additional factions, powers, magic, that all are basically sub-systems and work in their own peculiar ways. A sentence or two explains each one but with dozens of them, it requires keeping the rule book to hand.

This year's game didn't squeeze in quite as many turns as in previous Gary Cons but was nonetheless conflict-filled.  Folks got right to the business of war which doesn't always happen.  Despite everyone's best efforts, plundering castles was turning out to be very difficult and in the end a couple of non-player monarch assassinations set up two players for a shared victory.  Not pretty but that's that game.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Monday, February 29, 2016

Minis & Modeling Monday - Simple Surcoat Minis

With Gary Con VIII coming up later this week, I've put together some simple minis to use for my Surcoat Medieval Fantasy Miniatures Wargame slot.  The basic rules are easy to learn and utilize a d20 as the primary resolution die.  The slot is open to youngsters and their parents and I wanted the terrain and minis to reflect easy-to-craft options.  Essentially the scenario includes one side protecting a border wall at a checkpoint gate.  The figures for this session are set up as light, medium, and heavy units with leaders and spellcasters overseeing the forces.  Here's a look at how I went about putting together some simple, inexpensive units.  I started with some dollar store plastic minis and dominoes to use as bases.


I looked around for minis that gave me some variety and found some that came thirty figures to a pack.


They don't have a ton of detail but aren't bad and are roughly the size of typical plastic army men.


The bases I used for these are actually dominoes that come in packs of 28 for one dollar.


Each is roughly 1 1/2" x 3".  One side has the pips and the other has a thin cardboard surface to which I planned to glue the figures.


I took a big Sharpie marker and colored in the dots on the bottom and touched up the edges with the marker after finishing.


As inexpensive as these bases are, and you can't beat the consistency, it's easy to make some out of sheets of foam or foamboard and you'll get plenty out of a single sheet.


The figures came in both silver and gold so that made it easy to decide on the colors for my armies.  Light units in most traditional wargaming for the Medieval period (and for Ancients) are generally based with two figures.  These would include conscripts, peasants, archers, slingers, and the like.  This shows their loose formations and lack of regimented training.


Medium units, and I'm mainly talking armor but also weaponry, are often based three figures to a unit.


They can be spaced in a number of ways but it helps to not have too much hanging over the edges so the units and come up against one another easily during play.  If they have to hang over, better to have that happen in the back rather than the front or the sides.


Heavy units are the shock troops, work in tight formations, and crowd together at either three or four figures per base.  Special units, like leaders and artillery, should stand out and be easy to identify.  The leader figures, by the way, come from those nifty Toobz that can be had at many toy and crafting stores (make sure to grab a coupon first!).  Those figures aren't proportioned quite the same as the other but that works fine for these simple units.


Once the figures are glued down to the bases, throwing down some paint on the base before adding any ground cover can help keep the grass or sand from appear too thin.


I've collected a good number of flocking and other ground cover options but for these simple units and using black base paint with grass flocking for the gold units and brown base paint and sand for the silver units.  Any inexpensive craft paint works well enough for this purpose, sand is cheap, and probably the most expensive single thing I've used for thee armies is the grass flocking but look around online and even less expensive solutions can also be found.


For some of the units I primed them black and used cheap gold paint with a drybrushing technique but for other units, I simply based them and left them as is.  Cheap plastic figures, with the soft plastic they use, tend to not hold paint very well and it will flake off so don't get to detailed with these.  They're meant to be nothing fancy.


I also used some flat matte coating to keep too much of the flocking from coming off during gaming.  Remember, simple and inexpensive is often just fine for convention and gameday sessions.  These figures aren't for display cases and are meant to be used as much as possible.  Keep a bit of glue in the bin you use to transport them for quick repairs when necessary!


A look at prepping and painting Miniatures,
crafting buildings and paper Models,
and other non-terrain stuff for the tabletop.
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Wednesday, December 16, 2015

Wargaming Wednesday - Strategicon, Ruined Temple, & Frostgrave Terrain

Over on alphaares.com, have a look at some photos from StrategiCon here.


Also, on wargamesillustrated.co.uk, they share some "Plans For Building A Ruined Temple" here.


Finally, on the terrainaholic YouTube channel, check out the huge Frostgrave full-table terrain set.  Enjoy!



A closer examination of board and miniatures Wargaming.
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Friday, November 20, 2015

Tabletopper Friday - Feudality (2011)

One of the fun things about conventions where Tom Wham is present is getting to play in one of his Feudality (2011) games.


The description from Board Game Geek is as follows:
A long time ago in Europe, ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere almost in Europe a long time ago. Thanks to your birth you have a lot of little people working to make you richer, and you, in turn, are doing your best to make your king even more prosperous. If you do things right, you might someday be king.
Each player starts with a Fiefdom Management card, divided into 64 squares (49 of which can have tiles played on them. Into four of these squares you deploy your Keep, in which you will put your fortification of some sort, and your soldiers. Elsewhere in your land you deploy assorted resource gatherers and buildings in an effort to grow, prosper, and score victory points. Along the way there may be wars, invasions, tournaments, taxes, and a lot of other nonsense.

I try to work a somewhat different strategy every time I play, to keep it fresh, but it almost always includes hoarding tiles that will gain me Victory Points.  After all, that is ultimately the way to win.  Although it is good to have some variety in the resources you might garner, it's also a good idea to have one resources on more tiles than any others (except Victory Points).  This always gives you the chance to trade four to one if you come up short on any of the other resources.  This time, I didn't do much with military tiles though I did build my fortification up rather quickly.  I was right in the thick of it up until the end, though I miss victory by a single point.  Great game!

Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Friday, November 13, 2015

Tabletopper Friday - The Settlers of Catan (1995) in 3D

Whenever Jerome brings his 3D The Settlers of Catan (1995) to one of the local conventions, I try to slip into at least one game.  It's gone through a number of incarnations, sometimes he just got the fever to upgrade and once a home fire destroyed some of his work.  Whatever the case, his efforts are appreciated and he sets a fine table.


From the description on Board Game Geek:
In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.
Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.

I daresay that there are few boardgamers who have not tried this game and I find few who do not think it is very good, though some may have played it so much they have moved on.  Personally, I try to get in a couple/few games a year, usually with other players who I haven't played (at least this game) before.  It's a game that requires a certain stealthiness.  Move to strongly toward a victory and the trading phase will find you without any trade partners.  If you can find a way to close out the ten-point game with a final strike from seven or even six points, you'll avoid the slow grind of a game where all of the players have eight or nine points, no one is trading commodities with one another, and everyone is turtling.  Have fun!

Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Wednesday, November 11, 2015

Wargaming Wednesday - Wargaming @ GameHole Con

The events catalog and online events/games widget for GameHole Con 2015 didn't have a category for "Wargaming."  Aside from Role Playing Game, Seminar, Card Game, and Other Event, they had Boardgame and Miniatures as the two categories where Wargames would probably fit, Miniatures being definite Wargames (except in the case of the big Hackmaster RPG harbor display) and with Boardgames including some though mostly of the modern wargamey-boardgame variety rather than hex/square-and-chit wargames.  This was my first GameHole Con and the third one to take place.  They have moved from their original location in the Sheridan to the main convention center, the Alliant Energy Center, and they have plenty of room to grow.  I play so many boardgames and get in plenty of RPGing most of the year, so I tend to try and find wargames to play when I go to conventions.


As to the boardgame wargames, and wargamey-boardgames of the modern era, it would take a lot more time than I have to scour through the whole catalog to divine everything being run.  A quick shout to George Henion for keeping Dawn Patrol on the map and kicking off the convention in the first slot with it.  That does always make a convention official, if you know what I mean.  I saw several slots of History of the World being run by Mike Moderski, but that's more of a Civ game, I suppose (which I love, of course!).  Twilight Imperium was run by Victor Calzoni, and they were huge, eight-person games.  That's a great game for conventions, IMO.  As I say, I was only there for a short while on Friday in the late afternoon, then on Saturday and Sunday from mid-morning to mid-afternoon.  The online catalog is still up if you'd like to dig deeper.


Since this info was relatively easy to grab from the online events widget, a quick shout out to the miniatures systems being used and to the dedicated folks who ran the slots: Wilderness Wars (multiple slots run by Todd Olson), Plastic Ships and Fuzzy Men (multiple slots run by Chris Clark), Master Mariner (Tim Kask), Space Pirates (William Johnson), Ultimate Warzone (multiple slots run by Hal Gibson), Car Wars (Hal Gibson), Warmachine/Hordes (multiple slots run by Richard Way), Warhammer Fantasy Battles (Ben Cone), Star Wars X-Wing (multiple slots run by Robert Arguelles), Chronopia (multiple slots run by Hal Gibson), Warmachine/Hordes (Richard Way), Mexicanski '36 (Todd Olson), Bolt Action (Brian Ward), Pirate Swashbuckler (William Webb), Ay Carmela! - Battle for Madrid (Todd Olson), Shockforce (Hal Gibson), Battletech (Joseph Paiz), and Necromunda (Hal Gibson).


A closer examination of board and miniatures Wargaming.
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Wednesday, August 12, 2015

Wargaming Wednesday - Gen Con Pics, Frostgrave, & Texas BROADSIDE!

Over on polygon.com, they have a huge pile of photos from the wargaming halls of Gen Con 2015 here.


Also, from ospreypublishing.com, have you had a look at Frostgrave yet?  You can check it out on the Osprey website here but might see a bit more with the Look Inside feature at Amazon here.


Finally, on txbroadside.com, they want to remind everyone of the big convention coming up in October here.


A closer examination of board and miniatures Wargaming.
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