Showing posts with label Nostalgia. Show all posts
Showing posts with label Nostalgia. Show all posts

Thursday, August 25, 2016

Nostalgia Thursday - Not-So-Forgotten Games

Over on mentalfloss.com, they share "14 Justifiably Forgotten Milton Bradley Board Games" here.


Also, on metv.com, they remind us of "13 wacky, forgotten board games from the 1960s" here.


Finally, on theblaze.com, they tell of "The Awesome Story About a Group of Men Who Have Been Playing a Single Game of Tag for 23 Years" here.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Thursday, August 18, 2016

Nostalgia Thursday - Vintage Minis

Over on alternative-armies.com, they have put out a line of Barbarians, "classic 25mm / 28mm fantasy miniatures," they report are based of minis from "Tabletop Games and Asgard in the early 1980's."  See more here.


Also, on miniatures-workshop.com, the Lost Minis Wiki, someone recently pointed out an old favorite, a demon from the Dungeons Dwellers line, that a buddy of mine had and our group had to slay as a Balrog here.


Finally, on angantyrs-games-things.blogspot.co.uk, from a year and a half ago, there is a wonderfully detailed article on Martian Metals here.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Saturday, August 6, 2016

Systems Saturday - Tables, Skellies, & the Caller

Over on creightonbroadhurst.com, Creighton Broadhurst tells us his "Favourite Unsung Table(s) from the 1st Edition DMG" here.


Also, on creaturespotlight.blogspot.com, Steven gives us "10 Variant Skeletons" here.


Finally, on dmz2112.blogspot.com, J Zoshak discusses "The Caller Role in Dungeons & Dragons" here.


A look under the hood of various Games, Rules and Systems.
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Thursday, August 4, 2016

Nostalgia Thursday - Playing Cards

Over on mentalfloss.com, they tell us "This Was Once the Fifth Playing Card Suit" here.


Also, on medievalnews.blogspot.ca, they profess that "400-Year-Old Playing Cards Reveal Royal Secret" here.


Finally, on ebay.com, check out what is revealed by a search for Vintage Playing Cards here.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Thursday, July 28, 2016

Nostalgia Thursday - Dungeon! (1975)

It's been over 40 years since Dungeon (1975) was first published by TSR.  I've written a bit about it before but wanted to share some pics of the 1992 version we have on the games library shelves at Lake Geneva Games.


I think this needs to hit the table soon, perhaps later today, when some of the gang shows up for Thursday Open Boardgaming.


Of course, if Ernie is in the house, he might be tough to beat since he probably played it even before it was published.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Wednesday, July 27, 2016

Wargaming Wednesday - Chainmail (1971) Revisited

Last Thursday I posted about a game of Chainmail (1971) that happened at Lake Geneva Games recently as a test run for next year's Gary Con IX.  The scenario used was The Battle for the Brown Hills and, being Gary Gygax Day, I thought it might be nifty to look back on a battle report written by Gary on that very scenario.  There have been a few blog posts elsewhere about it, so let's revisit those with the first being "The Battle for the Brown Hills: Chainmail Fantasy Rules" over on the Collector's Trove here.  Tons of pictures there from a recent Gary Con using a sand table and the same types of Elastolin 40mm minis Gary would have used back in the day.


Also, on neuronphaser.com, there's an article from earlier this year discussing "Gygax’s Legendarium: The Battle of Brown Hills" here.


Finally, on Vintage Wargaming from 2012, a full look at "Battle of Brown Hills: early Chainmail Battle Report by Gary Gygax" here.  And from the jazze1 YouTube channel, a video of a re-enactment of the event.  Enjoy!



A closer examination of board and miniatures Wargaming.
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Sunday, July 24, 2016

The Sunday Miscellanea - Liar's Dice (1987)

Once more unto the breach . . . with a game of Liar's Dice (1987).  This one tends to be at the ready for times when we have more people than games to play and need to squeeze folks in.  However, last Tuesday, when I found myself at Taco Bell around lunchtime, it became the game of choice for Tom, Brian, and I.  Allow me to say up front that what talent I may possess for fibbing falls far short of what these venerable prevaricators can muster.  When the crowd is larger, I can sometimes slip through the web of their deceit but when just the three of us are in attendance, I am the last honest man in Bluffsville.


The description from Board Game Geek is as follows:
Liar's Dice is a dice game where each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

Okay.  I lied.  I won on this day and did so in grand fashion.  I even crudely Photoshopped the guy out behind Tom's right shoulder in the first picture but left him lurking in the third pic.  Serves you right for reading my blog.  I am a bad man.


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not covered elsewhere or wanting a particular focus.
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Thursday, July 21, 2016

Nostalgia Thursday - Chainmail (1971)

Just last week, the offspring of the authors of Chainmail (1971) got together at Lake Geneva Games to play the classic Battle for the Brown Hills scenario.


The description from Board Game Geek is as follows:
Chainmail is a medieval miniatures wargame created by Gary Gygax and fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom Gygax had become friendly. The game was first published in 1971 by Guidon Games. That first edition also included a fantasy supplement, and is one of the oldest sets of rules for fantasy miniature wargaming.

Nathan Lyke (who took the first two photos) ran a Chainmail game last Friday at the Lake Geneva Games store with the Son of Gygax (Ernie) and Daughter of Perren (Victoria) in attendance, along with Tom Wham and some other friends playing. This is the 45th anniversary of the rules being published and what better place to play than Lake Geneva, birthplace of D&D which was guided by these minis rules!


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Thursday, June 23, 2016

Nostalgia Thursday - Star Wars: The Queen's Gambit (2000)

At a recent Open Boardgaming Thursday event, a couple of the guys (Shane and Brad) played a game of Star Wars: The Queen's Gambit (2000).  I hadn't been familiar with this one and it surprised me how many minis were in the box and how complex the playing boards were, not that they were difficult to use.  The rules were clearly laid out and well illustrated.


The description from Board Game Geek is as follows:
Based on the four battles at the end of Star Wars Episode One: The Phantom Menace -- the battle on the plain between the Gungan forces and the droid army; the attempt by Naboo forces, led by Queen Amidala, to storm the palace and capture the Trade Federation viceroys; the fight between Darth Maul and the two Jedi Knights; and the space battle in which Anakin's starfighter destroyed the Droid Control Ship.
The forces are represented by 155 plastic miniatures on three separate boards, including a three-level palace. The action is driven by two decks of cards for each side. Each turn, each side simultaneously chooses four action cards from a hand of ten, and places them in order. The actions are then carried out one at a time, alternating sides. Combat is resolved using special attack and defense dice.

The players seemed fairly well matched for this contest and from what I could tell looking in regularly as they played, the sides were well balanced and gave both opponents a fighting chance right up to the end.  I enjoyed the action card mechanics and the decision making in where to play them.  The game called for a good amount of strategy as well as tactics.  One of these days, I will have to get in on a game of this myself.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Thursday, June 16, 2016

Nostalgia Thursday - HPB Finds Cont.

Along with the wargames I mentioned yesterday here, I managed to pick up a few older items at Half Price Books on recent trips.  A couple of days ago, I was surprised to find a copy of Waterdeep and the North (1987) by Ed Greenwood from TSR.  This copy was in plastic, though not shrinkwrap, and had the original map in great shape.  From Wikipedia: "Waterdeep and the North describes the region of northwestern Faerûn, known as 'The North', particularly its leading city and port, Waterdeep. (. . .) The book describes Waterdeep in detail, including its history, neighborhoods, defenses, sewers, guilds, political factions, noble families, and important personalities. The book includes seven adventure scenario suggestions. (. . .)Waterdeep and the North comprises a 64-page book and a large color map of the city, wrapped in a removable six-paneled gatefold cover. The outside gatefold contains a map of Waterdeep, the inside front cover has a map of the city's known sewers, and the inside back cover has diagrams of basic floorplans that might be found throughout the city."


Also, on the same trip on Tuesday, I discovered a copy of the Celts Campaign Sourcebook (1992) from TSR.  It, too, came with the map and is in great shape.  A copy of Charlemagne's Paladins: Campaign Sourcebook was also on the shelf but didn't have the map so I passed it by.  Graeme Davis, who wrote the book, has a lot of neat freebies on his website that you can download in PDF format and utilize in your tabletop gaming here.


Finally, on a trip not so long ago, and because I hadn't found time to mention them in a blog previously, I also stumbled upon two of the supplements for Warhammer Historical wargaming system from Games Workshop: El Cid (2003) by James Morris and Spartacus (2004) by Simon Brown.  I'll need to find a copy of Warhammer Ancient Battles at some point to make full use of these supplements but I have enough on my plate right now to occupy me, I am sure.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Thursday, May 12, 2016

Nostalgia Thursday - Squander (1965)

The success of Monopoly bred many games that tried to either capture the same feel or play against it.  Squander (1965) was a game that celebrated losing money instead of making and hoarding it.  My buddy Tom has a game that plays to the opposite extreme called Greedy Billionaires, so he really got a kick out of this one back in the day.  I was pleased to find a copy and pick it up for him.


The description from Board Game Geek is as follows:
Squander -- the game that allows you to live like a millionaire! Start with a million Squanderbucks. Buy hotels, gold mines -- be a tycoon on the stock market -- take impossible chances at Roulette, Monte Carlo, "21" and at the Horse Races. Spend as recklessly as you wish. The first player to Squander his million wins the game!"
Technically the game is titled "$QUANDER", as a dollar sign is used in place of the "S" in the title on the box cover and in the rules.

Of course, the fatal flaw of this game is roll-and-move.  Still, there are some fun things about it like the place names which are generally puns, but I enjoy that sort of humor sometimes.  ("Sometimes?" I hear my friends cry!)  The corner tracks and sidetracks does give the game some interesting turns, so to speak.  ("There he goes!")  If you see this one at a thrift store, snag it just for fun.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Thursday, May 5, 2016

Nostalgia Thursday - Escape from New York (1981)

Wendy found a copy of the old Escape from New York (1981) boardgame published by TSR some 35 years ago.  Our friend Tom was a playtester on this back in the day and worked a bit on the game.  The components of this one are not up to the quality that TSR games would see in subsequent years.  They were really just starting to come into their own beyond the 1E AD&D core books and magazines, spreading their wings and becoming a real competitor in the game industry beyond just Dungeons & Dragons.


The description from Board Game Geek is as follows:
"Snake, I thought you were dead!" This modest board game, based on the John Carpenter movie, casts each player as Snake Plissken, an ex-con sent on a rescue mission into a giant prison once known as New York City. Players begin with weapons and equipment cards used to help fight enemies and find clues. Cards can be lost in fights or gained at landmark spaces. Turn in matching clue cards at the corresponding location to rescue the president or his important tape. To escape, you still need to find a glider or a map to the mine fields.
Fans of the movie will enjoy the chance to encounter Slag, Brain, Cabbie, Maggie, the Duke, and Romero with the opportunity to gain them as allies during the game. Players win by obtaining the Tape first and foremost, failing that - the President himself. The game is very faithful to the movie and players will find that they can mirror many scenes of the movie in the game.

We didn't play the game.  It's not highly rated and since it was unpunched, it would have been a shame to make it less collectible than it might be.  I recall playing this years ago and it is more like early parlor games than modern boardgames.  This is best kept as a curiosity and collector's item, I think.  It certainly is an interesting piece of history.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Wednesday, May 4, 2016

Wargaming Wednesday - Chadwick, Harshman, & Hill

In 1972, Conflict Games published a number of titles but one in particular, The Brotherhood (1972), included three designers that all had their starts in that year: Frank Chadwick, John Harshman, and John Hill.  While the other titled published by Conflict Games were wargames, The Brotherhood is really a worker placement boardgame.  It was likely put out to capitalize on the release of The Godfather film which came out the same year.  The game was later re-published by GDW in 1983.  Nonetheless, the career of Frank Chadwick includes dozens of titles and continues this year with the release of Battle for Moscow II (2016) from Victory Point Games.  The first edition of Battle for Moscow was released in 1986 and the second in 2009, so this game represented an ongoing interest of this long time designer.


The career of John Harshman is not as prolific but also continues for many years with his work in the most recent Pine Hall co-authored release of Blue Max: World War I Air Combat (2014).


Finally, John Hill also has releases from 1972 onward, though he passed away in 2015.  His storied career is recounted in great detail on acrossadeadlyfield.com here.


A closer examination of board and miniatures Wargaming.
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Sunday, April 17, 2016

The Sunday Miscellanea - Liar's Dice (1987)

I think the last time we played Liar's Dice (1987) was late last year, and I posted about it here, but it gets sees the top of a game table around here a handful of times per year.  How it is that John hadn't played this game before is a mystery but Jim, Tom, and I introduced him to the wonderful world of Doubter's Dice (which Jim informed us was the original name!).


The description from Board Game Geek is as follows:
Liar's Dice is a dice game where each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

We played too quick games and I was out of each in record time.  I could claim that I was just showing John the ropes, but the truth of the matter is that Jim Ward is a colossal liar and a first class, blue ribbon, magnificent bastard.  I love Jim Ward with a burning hatred forged in the fires of dozens of lost games.  Should I one day meet him in a Valhalla for gamers, I will raise a mug of Mountain Dew to him, but this is not that day!  And he might have been lying about the original name, now that I think about it. That sunova . . .


Essentially, a clearinghouse for topics on MFWARS.com
not covered elsewhere or wanting a particular focus.
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Thursday, April 14, 2016

Nostalgia Thursday - Dungeon Tac Cards

Recently, some folks brought up the old Judges Guild product known as Dungeon Tac Cards.  Over on museumofplay.org, they present a nice summary of this product here.


Also, on acaeum.com, they give a full breakdown of each printing of the Dungeon Tac Cards here.


Finally, on the Jeffrey McArthur YouTube channel, he reminisces about this 40 year old product.  Enjoy!



Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Thursday, April 7, 2016

Nostalgia Thursday - Survive: Escape from Atlantis! (1982)

I have not played the old version or the new rendition yet but it sure was fun to see an original Parker Brothers set of Survive: Escape from Atlantis! (1982) on a table at the Gaming Hoopla.  Originally published simply as "Survive," the game has been around almost three and a half decades and has seen multiple releases over that time.


The description from Board Game Geek is as follows:
Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.
An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.
Survive is very similar to Escape from Atlantis with some key differences.
Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis".
"Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survivi Line".

According to the forums on Board Game Geek, there are not only many expansions and variants, as well as lots of fan-made variants, for this game.  That bodes well for the replayability of it.  It's a classic concept with built in tension, escape from somewhere while time is running out.  It's a simple but good looking game, in its earliest form on up through today, and I've even seen some custom treatments (much in the same way that custom Catan boards are popular).  The game obviously has a following and a lot going for it and seems like one that can satisfy a broad age range.  I even noted there were some friendly coop variant rules floating around, pun intended.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Thursday, March 10, 2016

Nostalgia Thursday - Divine Right (1979)

One of the treats of having an Old School oriented convention like Gary Con is it gives the chance to play some of the gems of wargaming in their original form without the pressure to use some updated or newfangled version.  One can run a 1E AD&D game and not be told that 5E D&D is a preferred choice.  You can set up a session of Civilization (1980) without being pressured into playing the lesser "Advanced" rendition or combining the slot with the newer Mega version.  And you can still play an annual game of Divine Right (1979) with a handful of like-minded gamers who understand that six hours might be too little time for a full game but at least you get a good enough game accomplished.


The description on Board Game Geek is as follows:
Classic game of fantasy empires clashing. Each player controls a unique realm and attempts to use diplomacy and might to ascend to rulership. A colorful map and a host of fantastic creatures bring out a fleshed out fantasy world.
You expected more?  Maybe it does need some additions . . . such as:
The mechanics of this game are fine if you like wargames. If you're more of a modern-era boardgamer, it might be too fiddly. The base game is fairly simple once you know how movement, sieges, and combat work. The Advanced game adds tons of additional factions, powers, magic, that all are basically sub-systems and work in their own peculiar ways. A sentence or two explains each one but with dozens of them, it requires keeping the rule book to hand.

This year's game didn't squeeze in quite as many turns as in previous Gary Cons but was nonetheless conflict-filled.  Folks got right to the business of war which doesn't always happen.  Despite everyone's best efforts, plundering castles was turning out to be very difficult and in the end a couple of non-player monarch assassinations set up two players for a shared victory.  Not pretty but that's that game.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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