Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Friday, December 4, 2015

Tabletopper Friday - Merchant of Venus, Worker Placement, & Zombicide: Black Plague

Originally published by Avalon Hill in 1988, Merchant of Venus (2012) was republished as a second edition by Fantasy Flight Games.  Since then, it has maintained a very good rating on Board Game Geek (7.31 as of this posting) and has recently garnered a fine write up on Review & Roast here.


Also, on listchallenges.com, there's a recent "Top 50 Worker Placement Games as of December 2015 (BGG Rankings)" here.


Finally, on the Watch It Played YouTube channel, a new video explores "Zombicide: Black Plague."  Enjoy!


Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Saturday, November 7, 2015

Systems Saturday - Dead of Winter: A Crossroads Game (2014)

My regular gaming buddies wouldn't get together on Halloween but most were available for a First Sunday event at Lake Geneva Games the day after, so that's when John introduced us to Dead of Winter: A Crossroads Game (2014).  The game is cooperative with the potential for someone to secretly being working against the group.  If found out, they can be exiled, but even then they can still do damage.  However, they secret victory condition might also be to seek redemption if exiled.  It's a game with a lot of twists and turns.


The description from Board Game Geek is as follows:
"Crossroads" is a new series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside.
Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.

The game seems to have a lot of legs for replayability.  It's not a push over, so that alone means most scenarios can be challenging more than once.  It's get a great balance between crisis, resource, and people management, so there's plenty to consider with every step but it doesn't feel overwhelming, even though the tension levels rise constantly.  This is definitely a game that could hit the table regularly around here.


A look under the hood of various Games, Rules and Systems.
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Saturday, October 17, 2015

Systems Saturday - Last Night on Earth (2007) - Mall Madness

It was just about a year ago when Norm ran us through the Mall Madness scenario using Last Night on Earth: The Zombie Game (2007) and I blogged about it here.  We were pretty pleased with ourselves at the time because the cards just seemed to keep going our way.  Not so this last Lake Geneva Games gameday because we had our hats handed to us with our brains in them!


The description of the game from Board Game Geek is as follows:
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability. 
A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music.
Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.
And the Last Night At The Mall: A Last Night On Earth/Mall Madness variant scenario can be downloaded through the link at Board Game Geek here.


If you haven't played this variant, and can get your hands on an old Mall Madness game to facilitate it, I highly recommend it.  It's still a fun game, even when you lose (perhaps more so!) but we were short on time so we kinda ran a truncated version of it.  That may have favored the zombies a bit, or so I will claim until the next time we play!


A look under the hood of various Games, Rules and Systems.
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Friday, November 7, 2014

Tabletopper Friday - Last Night on Earth: The Zombie Game (2007)

The night before Halloween, our regular group got together to play Last Night on Earth: The Zombie Game (2007) as a way to celebrate the holiday.  This is a game that plays best, in my opinion, when there is a frenetic pacing and the players as well as the GM keep things moving and react immediately on their turn.  Unlike a wargame or strategy boardgame, part of the excitement of zombie games, and this one in particular, is that tactical mistakes can be made and the overall strategy should be little beyond just trying to survive.  Analysis Paralysis can dampen the thematic mood that is built into this game by specific design.


Part of the reason we took up this game was so that one of our number could get his sea legs running it prior to doing so for gamedays and conventions.  We used a scenario that utilizes the game board from Electronic Mall Madness (1990) and appropriately titled Last Night At The Mall: A Last Night On Earth/Mall Madness variant scenario which can be downloaded through the link at Board Game Geek.


The description of the game from Board Game Geek is as follows:
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability. 
A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music.
Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.
It's fairly straightforward and not much is required for players to learn the game besides an explanation of combat, as most of the rest of what players need to know is on their player card or the cards they draw as equipment and such.  I would caution that some players can get bogged down in the text of the cards so it behooves a GM to keep on top of the players, keep them moving, and swiftly explain the effects of a card if a player is stumbling on their wording.


Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Wednesday, January 15, 2014

Zombies Keep Out from Privateer Press

Privateer Press has a new cooperative boardgame coming out in April that looks well-produced and fun.  See more here!


Tuesday, February 5, 2013

Unboxing Zombicide with GMS Magazine

Over on the GMS Magazine YouTube channel there is a new video unboxing Zombicide including some Cool Mini or Not figures.  Enjoy!