Showing posts with label Nostalgia Thursday. Show all posts
Showing posts with label Nostalgia Thursday. Show all posts

Thursday, November 7, 2019

Nostalgia Thursday - Chaos Wars (1987)

Thirty-two years ago, the super-simple four-page Rules According to Ral which were designed for Medieval combat were expanded into the thirty-page (approx) Chaos Wars (1987) for fantasy combat.  Still a simple rule set by most wargaming standards but complex enough to present tactical options that mitigate dice rolls and remove a fair amount of the luck factor that plagues simpler systems.  I picked this up from Wayne's Books through Amazon for about $20 and it included two of the Easy Reference Sheets, a sheet of Unit Stat Cards, and a Fall 1987 War Bulletin.  Nice!  A few months ago, I got the chance to play using these rules with Michael Shorten and you can read more about that fun time here.


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Thursday, August 29, 2019

Nostalgia Thursday - Games Workshop Retrospective

There's been an update on "Dice Men: Games Workshop 1975 to 1985" by Ian Livingstone and Steve Jackson with Jamie Thomson, "a full colour, highly illustrated hardback 288 pages long, A4 (210mm x 297mm) printed on 140gsm gloss art stock, colour printed endpapers and bookmark ribbon."  It's been a struggle getting definitive information on those early years and they are being careful to make sure it is complete and honest.  Read more here.


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Thursday, May 30, 2019

Nostalgia Thursday - Fief: France 1429 (2015)

Of course, I've played and posted about Fief: France 1429 (2015) before but it feels like forever since I've played so when I managed to wrangle a Sunday off so I could join Wayne and the gang at A Gathering of Gamers at the Elkhorn Pizza Ranch on Third Sunday, and when he further decided Fief was hitting the table, I jumped to grab one of the open seats.


The reason this under Nostalgia Thursday is because it is based on a game that was first published as Fief (1981), revised and republished as Fief 2 (1989), trotted out again as the revised and streamlined Fief (2011), then finally upgraded and published in its current rendition.  I'll describe our Fief game a bit more toward the end of this post but first allow me to recap some of what else what played at A Gathering of Gamers in May.


When I arrived just after 11 am, Wayne had Francis Drake (2013) ready to go with Curtis, Creed, and Rob.  I've never had much luck with this game, so I didn't jump in on it and opted to join some others for an early game of something else, planning to rejoin that table for Fief in the second half of the day.


Instead, my day began with a game of Architects of the West Kingdom (2018), which I've played quite a bit lately but still enjoy quite a bit.  I played with Tom Wham along with Julie and Chris who I love gaming with whenever I can.  They're both tough opponents whether we play something we've played before or even something new to them!


Robie had a crew playing Clank! In Space! (2017) which I have yet to play but looks like a lot of fun.


Rich, Carl, and John joined one another for some Root (2018) which John can't seem to get enough of.


Laura, Nancy, Joe, James, and Brad were adding in some tech to a game of something, perhaps, Cthulhu-esque, or maybe horror-oriented, I am not sure.


Wendy presented a mystery game to Harold and company a bit later but first played some Power Grid (2004).


But, finally, Wayne got Fief: France 1429 (2015) to the table and I crowded Wayne's opening position to pressure him into an early alliance.  My penchant for only drawing female nobles, and the lack of them early on elsewhere in the game, helped me convince him to wed one of his lords to my first lady.  Because he also had military pressure from the far side of the board, he never thought it would suit him to break our alliance, and we wound up with a shared victory.  Creed and Curtis both played great for their first time but were severely hindered by bad dice rolls both during conflicts and when resolving events.  I think their lead units were either decimated by famine or stymied by bad weather two out of every three turns.  It left Wayne and me the opportunity to build a tremendous economy in the west and top out our armies, then seize the throne for a final victory point.  It was a trial by fire for those two fellas and I dare say they will be out for blood when next we meet.

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Thursday, September 1, 2016

Nostalgia Thursday - Early Dice

Polyhedral dice have been used in roleplaying games since the beginning and one of the stalwart suppliers of those dice has been Lou Zocchi of Gamescience Dice here.  Their precision dice are the envy of many lesser dice manufacturers and they take it seriously.


In 1983, the Dragonbone Electronic Dice wand hit the wider market but at $25 it wasn't embraced by everyone and, of course, trying to get gamers to trust an electronic dice or replace their actual dice wasn't going to happen.


In the early 1990s, Mayfair Games started selling a standalone Gemstone dice game using polyhedral dice sets for their Gemstone dice game that included one d20, one d12, one d10, one d8, and one d4, but no d6.  The rules for the game came right on the back of the blister pack.


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Thursday, August 25, 2016

Nostalgia Thursday - Not-So-Forgotten Games

Over on mentalfloss.com, they share "14 Justifiably Forgotten Milton Bradley Board Games" here.


Also, on metv.com, they remind us of "13 wacky, forgotten board games from the 1960s" here.


Finally, on theblaze.com, they tell of "The Awesome Story About a Group of Men Who Have Been Playing a Single Game of Tag for 23 Years" here.


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Thursday, August 18, 2016

Nostalgia Thursday - Vintage Minis

Over on alternative-armies.com, they have put out a line of Barbarians, "classic 25mm / 28mm fantasy miniatures," they report are based of minis from "Tabletop Games and Asgard in the early 1980's."  See more here.


Also, on miniatures-workshop.com, the Lost Minis Wiki, someone recently pointed out an old favorite, a demon from the Dungeons Dwellers line, that a buddy of mine had and our group had to slay as a Balrog here.


Finally, on angantyrs-games-things.blogspot.co.uk, from a year and a half ago, there is a wonderfully detailed article on Martian Metals here.


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Thursday, August 11, 2016

Nostalgia Thursday - Magic the Gathering (1993)

A LOT of Magic the Gathering (1993) gets played at Lake Geneva Games and some folks forget this game has been around for almost a quarter century.  It's had it's share of "lesser" sets released over the years and there was even a time when Wizards of the Coast was likened to Games Workshop for the business model that rotates sets of cards out of the current standard play format.  But with Legacy play being its own thing and the value of older cards rising, most got over that.  Now there are many two-player and multi-player formats, special sets, restricted and banned lists of cards for various formats, as well as a no-reprint list to protect the value of some older cards.


From the description on Board Game Geek:
From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.
This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection.
Players build a deck of cards and duel against an opponent's deck. The first player to reduce his opponent to 0 life (or meet another set win condition) wins the game.
Deck building is major part of the game. There are over 17,000 different cards from which to build your deck!
Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn.
Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.


If you've played any other games, you'll see parallels in MtG in the mechanics either because they predate the invention of the game or because so many other games have been built with MtG in mind as inspiration.  There are some events coming up at Lake Geneva Games (check the calendar here) that are notable for regular players and new players alike.  This weekend is the Eldritch Moon Gameday where players can bring their current decks and play for prizes including a champion's game mat.  Next week is the release of From the Vault: Lore, a special set with a limited run.  Finally, new and old players are invited to sign up in-store for the August 27th, 1 pm, Conspiracy: Take the Crown draft.  It's a simple format of drafting (will be taught) with a fun, multi-player game to follow.  Join us for the fun!


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Thursday, August 4, 2016

Nostalgia Thursday - Playing Cards

Over on mentalfloss.com, they tell us "This Was Once the Fifth Playing Card Suit" here.


Also, on medievalnews.blogspot.ca, they profess that "400-Year-Old Playing Cards Reveal Royal Secret" here.


Finally, on ebay.com, check out what is revealed by a search for Vintage Playing Cards here.


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Thursday, July 28, 2016

Nostalgia Thursday - Dungeon! (1975)

It's been over 40 years since Dungeon (1975) was first published by TSR.  I've written a bit about it before but wanted to share some pics of the 1992 version we have on the games library shelves at Lake Geneva Games.


I think this needs to hit the table soon, perhaps later today, when some of the gang shows up for Thursday Open Boardgaming.


Of course, if Ernie is in the house, he might be tough to beat since he probably played it even before it was published.


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Thursday, July 21, 2016

Nostalgia Thursday - Chainmail (1971)

Just last week, the offspring of the authors of Chainmail (1971) got together at Lake Geneva Games to play the classic Battle for the Brown Hills scenario.


The description from Board Game Geek is as follows:
Chainmail is a medieval miniatures wargame created by Gary Gygax and fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom Gygax had become friendly. The game was first published in 1971 by Guidon Games. That first edition also included a fantasy supplement, and is one of the oldest sets of rules for fantasy miniature wargaming.

Nathan Lyke (who took the first two photos) ran a Chainmail game last Friday at the Lake Geneva Games store with the Son of Gygax (Ernie) and Daughter of Perren (Victoria) in attendance, along with Tom Wham and some other friends playing. This is the 45th anniversary of the rules being published and what better place to play than Lake Geneva, birthplace of D&D which was guided by these minis rules!


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Thursday, July 14, 2016

Nostalgia Thursday - Early Gaming

Over on initiativeone.blogspot.com, the insightful Wayne Rossi looks back at early D&D artifacts here.


Also, on meleewizards.com, they corral all things Melee and Wizard, two classic, early Steve Jackson games.  "Over 30 years ago [closer to 40!] a company called Metagaming released a small set of miniature combat rules simply named 'Melee.' Shortly afterwards another of these 'Microquest' games was released and was named 'Wizards.'"  Learn more here.


Finally, on the ClockMonsterLA YouTube channel, check out an old "SPI Infomercial."  Enjoy!



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Thursday, July 7, 2016

Nostalgia Thursday - Senet

If you're not familiar with the ancient game of Senet, it's been around for over five thousand years and is arguably the original "gateway" game.  Read more about it here.


Also, on discoveringegypt.com, learn more about the "Ancient Egyptian Game of Senet" here.


Finally, on eurogamer.net, an odder view on Senet where they ask the question, "Why did ancient Egypt spend 3000 years playing a game nobody else liked?"  Find out more here.


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Thursday, June 30, 2016

Nostalgia Thursday - Fantasy Tabletopping

Over on examiner.com, they put forth a list of their "10 greatest fantasy tabletop games of all time" here.


Also, on toddcannon.com, Todd Cannon asks "What Is Old School Role Playing?"  Find out what he thinks here.


Finally, on the David Megarry's Dungeon! YouTube channel, enjoy "How to Play Dungeon! with Ross Maker."



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Thursday, June 23, 2016

Nostalgia Thursday - Star Wars: The Queen's Gambit (2000)

At a recent Open Boardgaming Thursday event, a couple of the guys (Shane and Brad) played a game of Star Wars: The Queen's Gambit (2000).  I hadn't been familiar with this one and it surprised me how many minis were in the box and how complex the playing boards were, not that they were difficult to use.  The rules were clearly laid out and well illustrated.


The description from Board Game Geek is as follows:
Based on the four battles at the end of Star Wars Episode One: The Phantom Menace -- the battle on the plain between the Gungan forces and the droid army; the attempt by Naboo forces, led by Queen Amidala, to storm the palace and capture the Trade Federation viceroys; the fight between Darth Maul and the two Jedi Knights; and the space battle in which Anakin's starfighter destroyed the Droid Control Ship.
The forces are represented by 155 plastic miniatures on three separate boards, including a three-level palace. The action is driven by two decks of cards for each side. Each turn, each side simultaneously chooses four action cards from a hand of ten, and places them in order. The actions are then carried out one at a time, alternating sides. Combat is resolved using special attack and defense dice.

The players seemed fairly well matched for this contest and from what I could tell looking in regularly as they played, the sides were well balanced and gave both opponents a fighting chance right up to the end.  I enjoyed the action card mechanics and the decision making in where to play them.  The game called for a good amount of strategy as well as tactics.  One of these days, I will have to get in on a game of this myself.


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Thursday, June 16, 2016

Nostalgia Thursday - HPB Finds Cont.

Along with the wargames I mentioned yesterday here, I managed to pick up a few older items at Half Price Books on recent trips.  A couple of days ago, I was surprised to find a copy of Waterdeep and the North (1987) by Ed Greenwood from TSR.  This copy was in plastic, though not shrinkwrap, and had the original map in great shape.  From Wikipedia: "Waterdeep and the North describes the region of northwestern Faerûn, known as 'The North', particularly its leading city and port, Waterdeep. (. . .) The book describes Waterdeep in detail, including its history, neighborhoods, defenses, sewers, guilds, political factions, noble families, and important personalities. The book includes seven adventure scenario suggestions. (. . .)Waterdeep and the North comprises a 64-page book and a large color map of the city, wrapped in a removable six-paneled gatefold cover. The outside gatefold contains a map of Waterdeep, the inside front cover has a map of the city's known sewers, and the inside back cover has diagrams of basic floorplans that might be found throughout the city."


Also, on the same trip on Tuesday, I discovered a copy of the Celts Campaign Sourcebook (1992) from TSR.  It, too, came with the map and is in great shape.  A copy of Charlemagne's Paladins: Campaign Sourcebook was also on the shelf but didn't have the map so I passed it by.  Graeme Davis, who wrote the book, has a lot of neat freebies on his website that you can download in PDF format and utilize in your tabletop gaming here.


Finally, on a trip not so long ago, and because I hadn't found time to mention them in a blog previously, I also stumbled upon two of the supplements for Warhammer Historical wargaming system from Games Workshop: El Cid (2003) by James Morris and Spartacus (2004) by Simon Brown.  I'll need to find a copy of Warhammer Ancient Battles at some point to make full use of these supplements but I have enough on my plate right now to occupy me, I am sure.


Focusing on the roots of current tabletop gaming
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Thursday, June 9, 2016

Nostalgia Thursday - For Sale (1997)

A quick and easy card game that we play locally from time to time is For Sale (1997).  As far as card games go, we don't play this as often as Love Letter or its variants but it might be in the top five.


The description from Board Game Geek is as follows:
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30.
The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule (which was stated in different ways in different printings of the Überplay edition).
Rounding rule
The rounding rule preferred by the designer Stefan Dorra is that players get back half of their bid rounded DOWN (not UP), as confirmed in correspondence with him here and here. A history of how the rounding rule has changed in different editions is documented here.

It has both bidding and hand-management aspects to it but there is an element of bluffing as well.  Table talk seems to be very big in this game and coaxing others to overbid is often a good strategy to implement.  There's a lot to be said for getting the highest value property but making sure to secure the middle values seems just as important.


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Thursday, June 2, 2016

Nostalgia Thursday - Backgammon, Checkers, & Chess

There are all sorts of books written on any number of ancient games on how to play and how to win, and there is plenty online as well.  Over on bkgm.com, we find some "Advanced Backgammon Tips" written up by Martin Short in 2001 here.
2001


Also, on dreamquestgames.com, they give us some "Checkers Tips and Tricks" here.


Finally, on uschess.org,  The United States Chess Federation shares "Ten Tips To Winning Chess" from International Grandmaster Arthur Bisguier here.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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