For purposes here, the term Terrain is used broadly
to cover 3D and 2D maps, foam, felt, and such.
to cover 3D and 2D maps, foam, felt, and such.
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Medieval Fantasy Wargame and Roleplaying System
In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight – which is great news for you because you'll be selling them their weapons.
Battle Merchants is an economic game set in a fantasy land in which players manufacture four different weapons, then sell them to various warring races. Demand for each type of weapon differs throughout the game, but a well-crafted weapon will last longer.
On each turn, players can forge weapons, sell a weapon, upgrade craft (to build better weapons), or take a Kingdom Card (for special powers); for players with a high-enough level of craft, a fifth action is available: forge and sell a weapon in the same turn. Players earn money by selling weapons, and it's permitted (nay, encouraged!) to sell your weapons to both sides of the same battle. The game takes place over four seasons in one game year. At the end of each season, the races fight with the weapons that the players sold. Weapons are at risk of being destroyed in battle, and surviving weapons earn money for surviving. After all, someone has to get paid to sharpen all of those weapons...
At the end of the game, the player with the most money wins.And below is the recently uploaded video on BGGTV's YouTube channel from Gen Con 2014.
Wise and beloved King Mertwig lays dying. His only children, a twin boy and girl, were stolen by gypsies long ago when they were still babies. Mertwig, desperate that his kingdom not fall into evil hands, announces a contest: Anyone who can present to him a Royal Treasure and a Royal Birthmark will be named heir!
But treasures (not to mention birthmarks) are not exactly easy to find. And after a would-be Royal Heir tracks them both down, he (or she) must present them to King Mertwig - and that requires braving the dangers of Mertwig's Maze!
The Mertwig's Maze game is a lighthearted fantasy boardgame from Tom Wham, designer of numerous games published in Dragon magazine, including the classic Snit Smashing and Snit's Revenge. In the Mertwig's Maze game, you are the would-be heir to Mertwig's throne! Can you complete your quest, get past the Mystic Musk Ox in Mertwig's Maze, and reach the finish before the other players? More importantly, can you claim the throne before Mertwig passes on and the kingdom falls into the clutches of evil?
The Mertwig's Maze game contains a large game map, eight smaller maps, full-color counters, and hundreds of cards depicting hirelings, magical items, arms and armor, and random events to aid your quest - or hinder your opponents'! Mertwig's Maze game can be played by two or more players, and is recommended for ages 10 and up.
Spyrium is set in an alternate world, an England set in a steampunk-based universe. Players build factories, needing workers to manage the production of a commodity previously unknown to us called "Spyrium". Producing Spyrium in one factory, then processing it in the next results in victory points (VPs) for that particular player. Alternatively, Spyrium can be purchased, but the material is rare and expensive, and players are constantly scraping for money.
Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.
The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game, those involved with delivery during the worker phase can then be used to raise money, to purchase an adjacent card, or to work on their own in an idle factory. All of these things are important, but in the end only the player who has dealt best with the lack of money, workers and Spyrium will win.Often when I play Spyrium, I jump aggressively toward accumulating early Victory Points (VP). This has often left me scraping for coin during at least two rounds. This time around, I made sure I had enough coinage all the way through with the exception of the very last action. I made sure to collect a handful of end-game VP buildings that also could keep at least two of my workers busy away-from-market each turn, adding some flexibility to how early I could switch from placement to resolution. Although it was a tight game, and but for one or two plays could have gone either way, I managed one of my higher scores.
Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.
It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.
You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.
Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.A recent Starlit Citadel Reviews episode had me thinking about it again. Watch it here or below. Enjoy.
Players use colorful dice to represent armies of different fantasy races which battle to control essential terrain in this fast-rolling game. Any number of players can join the struggle, although it's designed as a multiplayer game. The first player to capture two terrains immediately wins the game, or you may try to obliterate your opponent's dice. Spells and layered strategies benefit certain races as you try to control the odds in this dynamic game full of surprises!
UPDATE: New 2-Player Starter Sets, including completely rewritten rules, were released in 2007. These rules are available online at [www.sfr-inc.com]. The new Starters have perfectly paired racial armies, not random assortments like the old retail packaging, plus four terrain dice, two dragons, the complete rulebook, and new army placement cards. The races are paired up as Coral Elf/Lava Elf, Dwarf/Goblin, Feral/Undead, and Amazon/Swamp Stalker. Hybrid Dragons were offered in 2008. Acolytes of the Eldarim (a large expansion of the Eldarim race) was released in August 2009, along with a re-release of the Dragonkin. The Battlefields expansion (new major and minor terrains) was released in August 2010, adding exciting new options and strategies. The Dragoncrusader and Dragonzealots (new Eldarim Champions) were released in 2011. Dwarves and Goblins were re-released as kickers in 2012 and now include a 5th monster for each race. Magic Items were also re-released in the Battle Chest expansion in 2012. Coral Elves and Lava Elves were re-released as kickers in 2013 and now include a 5th monster. Amazons were re-released as kickers in 2014 and now include a 5th monster.Interestingly, a group called the Windy City Rollers gets together regularly (and has for years) at Games Plus in Mount Prospect, IL, to play Dragon Dice. Their next meeting is at the store at 6 pm on September 27th (as noted here if you scroll down). Roll well!
From the publisher: Be the first to set sail by building a crew of rascally rogues before your opponents can complete their own collection of misfits. You'll need both luck and skill. But beware! This is Skallywaggs, and every pirate worth his parrot knows the tide is quick to turn. There's Scurvy, Hurricanes, and Cursed Sailors aboard, and if you can't batten the hatches your skallywaggs may be hauled off in irons or sent to Parley with Davy Jones.
The game comes complete in one box, with all 120 cards, and instructions for two to four players. The deck consists of 90 unique, wonderfully illustrated body parts (30 heads, 30 chests, 30 legs) that fit together to build thousands of different characters, and 30 event cards that add peril to every turn. Skallywaggs is a sure hit for hours of cutthroat fun.
In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.I'm not sure this game would hold up to a lot of repeat play because it is a bit repetitious but I think I would be fun for a growing family to break out from time to time. Below is a recent review of it from the Board Game Family YouTube channel. Enjoy.
Just last week, the offspring of the authors of Chainmail (1971) got together at Lake Geneva Games to play the classic Battle for the Brow...