Showing posts with label Advice. Show all posts
Showing posts with label Advice. Show all posts

Saturday, January 2, 2016

Systems Saturday - 5E Summary, Monster Conversion, & Player Advice

Over on swshinn.com, we're treated to "Stan’s 5e Rules Summary" here.


Also, on tribality.com, Shawn shared "Monster by Type and Official Conversion Guide for D&D 5e!"  Check it out here.


Finally, on creightonbroadhurst.com, Creighton gives us "Player Advice: Adventuring Advice from EGG, the Master DM" here.


A look under the hood of various Games, Rules and Systems.
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Saturday, August 22, 2015

Systems Saturday - Poisons, Resting, & Useless Spells

Over on adnddownloads.com, you'll find French and English content on "Poisons and Herbs" here.


Also, on runagame.blogspot.com, advice is given on "The Best Solution to Players Resting Too Often" here.


Finally, on io9.com, they share "20 of the Most Useless Dungeons & Dragons Spells Ever" here.


A look under the hood of various Games, Rules and Systems.
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Saturday, August 15, 2015

Systems Saturday - Villainous Tips, Turning Undead, & a 5E Improv Primer

Over on Confessions of a Female Dungeon Master, she recently gave "5 Tips to Help the DM Play Adversaries" here.


Also, on Fail Squad Games, Lloyd Metcalf discusses Turning Undead here.


Finally, on Boccob's Blessed Blog, a "5e Improv Cheat Sheet" is presented here.


A look under the hood of various Games, Rules and Systems.
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Saturday, August 1, 2015

Systems Saturday - Novice Tips, GM Advice, & Hit Point Primer

Over on geekandsundry.com, they share "Basic Tips for a Novice Dungeon Master" here.


Also, on creightonbroadhurst.com, he asks "What Surprising Thing Does a Dungeon Need?"  Find out here.


Finally, on Merric's Musings, he has "A Primer on Hit Points and Healing in the new Dungeons & Dragons" here.


A look under the hood of various Games, Rules and Systems.
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Saturday, July 18, 2015

Systems Saturday - GM Tips, Basic Dungeons, & the Planes

Over on seandfrancis.com, a recent article shared "17 Gamemaster Tips the Manuals Won’t Tell You" here.


Also, on Merric's Musings, have a look at his "Designing a Basic Dungeon" article here.


Finally, on tribality.com, they give you "5 Ways to Use the Planes as Plot Devices & Settings" here.


A look under the hood of various Games, Rules and Systems.
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Saturday, June 6, 2015

Systems Saturday - Deal-A-Plot Cards

In 1969, the Benson Barrett Corporation released a series of correspondence seminars on writing designed to make the job of the author as easy as possible.  Included with "SEMINAR FOUR' was some supplemental material known as "Deal-A-Plot Cards."  To say this flies in the face of everything I was taught in college about writing, both while gaining my undergraduate English degree and during my graduate studies in a Creative Writing MFA program, would be putting it mildly.  I have similar trepidation about introducing these as GMing device for roleplaying games.  Storytelling Games are another matter entirely, and I do not profess the same concerns there.  Nor do I have trouble seeing how someone running an RPG with heavy Storytelling Game elements could utilize these in creating twists and scenes for their players to exploit.  However, there is a place for them in traditional RPGs when it comes to setting creation and NPCs.  I will elaborate.


In a traditional RPG there is no plot, and no story for that matter.  There is a setting and there are characters, but plot and story are elements that come about through gameplay and can only be discerned once gameplay has commenced and resolved.  As such, any attempt to force a plot through the use of a Deal-A-Plot type of system on a tradition RPG would be stacking the deck against the purview of the player characters.  It is the players, through their characters, that determine the course of action and eventually what story will develop and become evident.  However, within the setting there are a multitude of non-player characters and they all need motivations and goals.  Mostly these can be developed by the GM based on what he thinks sounds reasonable within the setting, and most will have mundane goals and ambitions, to be sure.  A farmer typically is going to be concerned with his farm and not much else.  If every farmer in a setting was bent on world domination, it would be a chaotic and ultimately unsatisfying game.


Eight Deal-A-Plot Card sheets came in the seminar packet, each with nine cards.  Each card included six sections: Character, Adjective, Setting, Complication, Plot Problem, and Climax.  It is worth noting that the section on Setting would be considered a micro-setting for our purposes, a portion of a game setting, such as an Abandoned Mine.  The first four of those categories each have six options.  Without a precise tally, I have looked them over for any duplication and have found that each entry appears unique.  While I only looked for a few in particular like Mother, Father, and Child, I found that those occurred but once, though there were some variations like Stepmother, Mother-in-Law, and Grandparent.  With seventy-two cards, that means the four sections with multiple entries each have a total of four hundred thirty-two results.  If one did not simply use a single card to deal a plot and only pick the corresponding numbers on that card, one could generate hundreds of thousands of results.  Even writing a short story on each combined result would take many lifetimes.  So, too, the potential for coming up with unique NPCs for any game is astounding (in the case of these cards, a modern RPG NPC).


Although I realize there are some similar systems already being provided to the RPG market, I may well have to come up with a system like this; at least for myself if not as a CMG offering some time in the future.

A look under the hood of various Games, Rules and Systems.
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Thursday, June 4, 2015

Nostalgia Thursday - Gangbusters Char-Sheet, Movement Scaling, & Dragon Grumblings

Gangbuster fans will be pleased to see that Dyson Logos has dreamed up a new character sheet design here.


Over on Delta's D&D Hotspot there's a new post explaining how one is equal to three here.



Finally, just before heading off to North Texas RPG Con, Tim Kask grumbled dragonesquely in his blog about "The Glory and Wisdom of House Rules" here.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Friday, March 20, 2015

Tabletopper Friday - Urban Adventures, Sheriff of Nottingham, & Cards Against Humanity on TableTop

Recently on his blog, Creighton Broadhurst shared his thoughts concerning "GM Advice: Why Urban Adventures Are Different" here.


Also, on A Space Ahead, there is a fine review of Sheriff of Nottingham, a game I have enjoyed quite a bit, here.


Finally, on the Geek & Sundry YouTube channel, Aisha Tyler, Ali Spagnola, and Laina Morris join Wil Wheaton to play Cards Against Humanity (2009) on TableTop.  WARNING!  Not Safe for Work or Kids!!!  (Enjoy!)

Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Monday, March 16, 2015

Minis & Modeling Monday - How-To Site, Skeletons, & Basing

Over on how-to-paint-miniatures.com, they have a fine selection of How-To instructional articles on painting minis and more here.


Also, on DarwinGreen5's imgur albums, there are some cool photos of painting miniature skeletons to peruse here.


Finally, on the Wargames, Soldiers and Strategy YouTube channel, check out the "Painting techniques: Basing your figures" video they added last November.  Enjoy.



A look at prepping and painting Miniatures,
crafting buildings and paper Models,
and other non-terrain stuff for the tabletop..
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Sunday, January 18, 2015

The Sunday Miscellanea - Player Pacing, Heart-Shaped Gems, & a Wooden GM Screen

Over on the blog of Creighton Broadhurst, he shares "Player Advice: 5 Easy Ways You Can Speed Up Game Play" here.


Also, for you Love Letter fans and others, the Dollar Tree online has "Valentine’s Heart-Shaped Plastic Gems , 50-ct. Bags" at the obvious price here.


Finally, Imgur user earliodookie shared some pics of a "Wooden DM Screen and Dice Tower" which you can craft for yourself here.


Essentially, a clearinghouse for topics on MFWARS.com
not covered elsewhere or wanting a particular focus.
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