Friday, October 30, 2015

Tabletopper Friday - Roll for the Galaxy (2014)

Due to my buddy Tom becoming enamored with it when he saw it at the Gaming Hoopla, I've recently been introduced to Roll for the Galaxy (2014).  I knew this was an offshoot of Race for the Galaxy (2007) though I had never played that, so I didn't know just what to expect.  I had been told that it had some similar dice mechanics to Tiny Epic Galaxies (2015), so I figured I would enjoy it.  I was not disappointed in the least.


The description from Board Game Geek is as follows:
Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.

I took to this game very quickly and played it multiple times right out of the gate.  It's a game that requires regular adjustments to strategy during the game but is not often a matter of luck, despite both dice rolling and card drawing mechanics.  The production values are high and the components are more than solid.  There is an element of trust in this game, in that you roll dice behind a player screen and assign them to a small turn mat, so be sure you're playing with friends.  It's a two to five player game and I've have had a game with two players, one with five, and several with three, so I think I can say with some confidence that it plays well at all levels (though BGG suggest it is best with three players).  I will definitely be playing this one again and again.

Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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