When I am asked why after four and a half decades of playing minis wargames I am writing one of my own, why I haven't before, and why after starting playtesting so long ago I haven't released it yet, it gives me pause for thought. Truth is, I love the games I have played and am not looking to publish to replace any of them. I don't feel there is necessarily any deficiency in the market, as such. I also don't think that what I will eventually publish is going to feel particularly groundbreaking though they might seem somewhat innovative. Others will be the judge of that. This just feels like something I want to do though I haven't felt rushed to meet any sort of outside or financial deadline. I've been lucky in that regard and I do think the rules are about ready for widespread release.
My goal is to produce a rather simple, straightforward set of unit-to-unit Medieval Fantasy wargaming rules that can scale nicely to handle combat for very large armies utilizing a d20 as the primary resolution method and which players can buy in for almost nothing more than their time and imagination. I'm not looking to sell a minis line along side these rules nor to pile up quarterly supplements that must be purchased to keep up with a manufactured arms race though I would like to put out a few army list books tied to my Grymwald setting at some point (but they won't be required reading to use the rules). So, Keep Rolling and Game On and watch for near-future developments on Surcoat!
A closer examination of board and miniatures Wargaming.
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