The description as on Board Game Geek is as follows:
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita.
Lewis & Clark is a board game in which the players manage an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance.
Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly the historical background.
Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.
It is in-part a deck-building game with aspects like 7 Wonders (2010) in regard to how one collects resources by way of the cards but, as a boardgame, has some aspects similar to Stone Age (2008) in regard to worker placement. So, with both resource management and worker management features added together with card management, it can be quite complex. We picked it up quickly just from the rules and were able to teach it to the new players in the second go around without much difficulty. Here's a video review that includes a lot of the rules explained from DriveThruReview YouTube channel.
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