Divine Right stands out as one of the earliest and most popular fantasy wargames, largely because it was produced by TSR during their early, first wave of success with AD&D's first edition. Some definite tips for staying competitive in this game are to secure a couple of non-player allies early and then gain as many barbarian troops as possible, moving them against opponents swiftly to keep foes from gaining too much ground.
This game is a treat to play each year and I thank John Appel for running it, and Steve, Kiff, Leo, and Jason for also playing this year. Great fun!
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