Friday, July 1, 2016

Tabletopper Friday - Stone Age (2008)

I've blogged more than a couple of times about Stone Age (2008) and with good reason.  As much as I love other gateway games, this is certainly the go-to gateway game for worker placement, in my opinion.  Tom, John, and I got together last week and played a quick game at Lake Geneva Games to kick off the weekend.  It was a good time, as always, and we may have gotten done in record time.


The description from Board Game Geek is as follows:
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

This one came down to a couple of factors, farms and set collection.  I've seen set collection be the only factor but I am not sure I have seen it not matter except when there was nearly a dead heat between leaders with the same collections.

Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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