Wednesday, November 19, 2014

Wargaming Wednesday - Ars Victor (2013)

I recently stumbled across a review from early this year for Ars Victor (2013), a "24 Hour Wargame."  I was surprised I had heard nothing about this game until now though, admittedly, I have not kept my ear to the ground for newer wargames that aren't in the Ancient or Medieval genres that aren't generally known in boardgaming circles.  So, despite this being a Sci-Fi, futuristic wargame, I was intrigued by its playing time, so I've gathered a bit of info to share here and I'll likely look more closely at this one over the coming months and maybe pick it up to play with some local friends.  The rulebook can be downloaded here.

The description from Board Game Geek is as follows:
Ars Victor is a fast-paced, tense, two-player boardgame of tactical combat. You command a furious fighting force OF THE FUTURE against a ferocious foe. Recruit your armies. Scout out a unique map. Draw a hand of Command Cards. Deploy your Vanguard. The battle is joined!
To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom.
Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive.
Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results.

The above-mentioned review I stumbled across is from Play Unplugged here and they have a link there to a YouTube play video I will also share below from the Ars Victor YouTube channel.

A closer examination of board and miniatures Wargaming.
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