Wednesday, October 22, 2014

Wargaming Wednesday - Sid Meier's Civilization: The Boardgame (2002)

Just last weekend, I finally got a chance to play Sid Meier's Civilization: The Boardgame (2002).  As a fan of the mother of all Civilization (1980) wargames, I was glad to finally get the chance to play it.  While there is definitely more combat complexity to the Sid Meier game (and that doesn't mean there is a lot at all), I was struck by how the balance of the game could be quickly upset by a few combats and quick acquisition of the technologies cards.


The description of the game from Board Game Geek:
Please note: This article covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game.
Finally, a boardgame version of this award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people.
Each player’s civilization :- Explores the world around them, discovering resources and the native people that defend them.- Expands by sending settlers out to create new cities.- Researches new technologies to gain advantages over the other players.- Builds unique “Wonders of the World”.- Increases the size of their cities (4 sizes from village to metropolis) to increase production.- Builds military units to defend what’s theirs, and to conquer what’s not. 
Features:- 2 sets of rules (standard, and advanced) allow anyone to play the game.- 784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras.- Over 100 full color Technology and Wonder cards.- A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer.
It's a good looking game and maybe it just requires a larger number of players than the three we had to make sure everyone is kept in check.  I'd give it another try at some future gameday or convention.

A closer examination of board and miniatures Wargaming.
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