Tuesday, July 7, 2015

Terrain Tuesday - MDF Bases, Terrain Washes, & Balsa Wood

Three from the Terrain Tutor this week with the first being "Tips for dremmelling MDF bases."  Watch and learn.



Also, check out "A Guide to Making Pro Terrain Washes."  Good stuff.



Finally, have a look at "A guide to using balsa wood when building wargames terrain."  Enjoy!



For purposes here, the term Terrain is used broadly
to cover 3D and 2D maps, foam, felt, and such.
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Monday, July 6, 2015

Minis & Modeling Monday - D&D Monsters, Weapon Sprues, & Levitating Jetbike

Over on toybox.io9.com, a recent article told of how "One Man Is 3D Printing Models of Every Creature In D&D's Monster Manual" here.


Also, did you know that Wargames Factory has a section for "Individual Sprues and Bases" where you can grab a pile of weapons on the cheap?  See more here.


Finally, on the t3harch1t3ct YouTube channel, check out the "Magnetically levitating Eldar jetbike conversion."  Enjoy!



A look at prepping and painting Miniatures,
crafting buildings and paper Models,
and other non-terrain stuff for the tabletop..
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Sunday, July 5, 2015

The Sunday Miscellanea - Tanz der Hornochsen! (2004)

One of the card games that sees regular lunchtime play round the Lake Geneva area is Tanz der Hornochsen! (2004).  The cards have also been used to form the basis for many other games that have been made up in the moment or thought up and played by locals, perhaps even refined at the table.  It's a very creative bunch and coming up with new games to play and new ways to play old ones is heartily encouraged.


The description from Board Game Geek is as follows:
In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.
To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.
In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!
6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. number of players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.

Simple enough.  We play a lot.  I've proposed on multiple occasions that we play the game as written but allow for someone to win if they manage to hit 66 exactly, a sort of difficult way out if someone is accumulating points with little hope of getting back in the game.  Several of the group believe this is somehow too easy an out.  I think it is more akin to falling from a ledge and grabbing hold of another on the way down.  Any thoughts from my readers?


Essentially, a clearinghouse for topics on MFWARS.com
not covered elsewhere or wanting a particular focus.
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Saturday, July 4, 2015

Systems Saturday - AquaSphere (2014)

My buddy John got hold of a copy of AquaSphere (2014) at the Gaming Hoopla just this last Spring.  He told me it looked good but was tough to tackle at first.  I scoffed, inwardly, and suggested he bring it by a local game day.  He did.  He, I, and another had at it but halfway through the other dropped out.  We persevered and finished the game with some adjustments while definitely getting some things wrong.  It's a tough game to approach.  Undaunted, we immediately set it up for a second game with just us two players.  Again, I am not sure we fully got everything right.  Just a couple days ago, we had the chance to try it again but with four players.  We got a couple things wrong but consistently so.  We *will* get things right the next time.  Yup, there will be a next time.


The description from Board Game Geek is as follows:
News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface, and your skilled team — consisting of an engineer, a scientist, reprogrammable bots and exploratory submarines — is trying to gather as much data as possible.
The game board in AquaSphere has two main areas: A research station comprised of six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either:
  • Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions. 
  • Have your scientist bring a bot to a sector to perform an action.
Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time.
AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.

I won't lie; this game tries hard to get in your way when you want to play it.  It's got rules that are hard to keep in mind, it has tons of fiddly-bits, the initial setup is not fast and the repeated setups between phases during intermediate scoring aren't "friendly" either.  If someone gets through these aspects, and gets used to them, it can certainly be a rewarding play experience and a very fun game.  And fast, too.  This game should be very fast for folks who are familiar with the setups.  I could see two-player games of this being knocked off in a half hour.  I'm not kidding.


But where does this leave the game for the average player or collector who wants something he can pull off the shelf from time to time and play with new people?  I'd still recommend it.  It would require that the game owner know the game well and handle all of the setups.  Bit of a "I'll take care of this, don't you bother learning this stuff, here's what *you* need to know to play."  A hockey player might know how to run the Zamboni but it's not a requirement.  The pay off from playing AquaSphere more than makes up for how difficult it is to approach.

A look under the hood of various Games, Rules and Systems.
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Friday, July 3, 2015

Tabletopper Friday - Essential Games, Grab the Loot, & Broom Service

Over on pastemagazine.com, they list "The 10 Essential Gateway Boardgames for Converting Non-Gamers" here.


Also, on the boardgamegeektv YouTube channel, check out the video on "Rattle, Battle, Grab the Loot — Overview at Origins 2015."  Watch and learn.



Finally, on the boardgamegeektv YouTube channel as well, have a look at "Broom Service - GameNight! Se3 Ep11" with the GameNight crew plus one.  Enjoy!


Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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Thursday, July 2, 2015

Nostalgia Thursday - O(O)D&D, White Wolf, & Choosing Adventure

Over on Sean Michael Kelly's thegreengeekdad Instagram page, he has a pic of his (O)D&D collection that he has carefully assembled, so go comment here.


Also, on Drive Thru RPG, they now have the first three original issues of White Wolf magazine available for download here, here, and here.


Finally, on the NerdAlert YouTube channel from last November, they have a video on "How 'Choose Your Own Adventure' Changed Gaming & Reading Today."  Enjoy.



Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Wednesday, July 1, 2015

Wargaming Wednesday - War of the Ring Mega-Sized

While at the Nexus Game Fair, I had the chance to play War of the Ring (second edition) (2012) in a mega-sized version concocted by Steve Fratt of the Historical Miniatures Gaming Society Midwest (HMGS).  I've played in other Tolkien games of his at Little Wars, the HMGS Midwest flagship convention, but this one was a new experience.  Plus, I had only played the modern version of War of the Ring as the Free Folk, so being on Team Sauron was also a treat.  We had horrible luck on the battle dice but still managed to corrupt Frodo just on the precipice of Mount Doom, so all is right in Middle-earth.  There are more photos in a Facebook album here.




A closer examination of board and miniatures Wargaming.
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