Thursday, July 7, 2016

Nostalgia Thursday - Senet

If you're not familiar with the ancient game of Senet, it's been around for over five thousand years and is arguably the original "gateway" game.  Read more about it here.


Also, on discoveringegypt.com, learn more about the "Ancient Egyptian Game of Senet" here.


Finally, on eurogamer.net, an odder view on Senet where they ask the question, "Why did ancient Egypt spend 3000 years playing a game nobody else liked?"  Find out more here.


Focusing on the roots of current tabletop gaming
with an eye toward the last century and before.
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Wednesday, July 6, 2016

Wargaming Wednesday - Mare Nostrum: Empires (2016)

At the last First Sunday event, Wayne mustered a game of Mare Nostrum: Empires (2016) [with 6 players using the 'Atlas' expansion].  It's a new version of Mare Nostrum (2003) implementing more complex rules and adding many fresh components, particularly a wonderful new map.


The description from Board Game Geek is as follows:
The ancient Romans called the Mediterranean Sea "mare nostrum", which is Latin for "our sea".
Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans, building Markets, and founding new Cities and Temples. You can recruit Heroes and create Wonders to help your cause. But beware of your "friends" because they may look upon your gains with envy and greed...
Mare Nostrum is a re-introduction by Academy Games and Asyncron of the original 2003 release with updated rules, counters, and map board. This edition includes many new components and multiple new ways to win!
In more detail, you choose an empire to lead, which begins with three Provinces. You can lead with Caesar of Rome and its powerful Legions, or with Pericles, the prominent Greek statesman and orator, with the great Babylonian lawgiver and healer King Hammurabi, or with Queen Cleopatra of Egypt, whose engineers led in the development of grain storage and irrigation, or with Hannibal, leader of the Carthaginians, whose merchants thrived on trade and commerce. Now you decide how you will grow your empire. You can do this by:
- Expanding your Trade and creating Wonders.- Concentrating on Culture and building the great Pyramids.- Developing a strong and powerful Military to occupy the Provinces of other empires, or-Exerting Political Leadership by claiming the titles of Trade Leader, Cultural Leader, and Military Leader.

This is a fine new version of a very good game.  They've done a great job of adding complexity to it.  The original had only a few pages of rules and though this has a bit more, it's still simple enough for newer wargamers.  (The new rules can be seen here in PDF format.)  I think this game is going to see the table quite a bit locally much as Fief: France 1429 (2015) did and eventually become a local classic.


A closer examination of board and miniatures Wargaming.
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Tuesday, July 5, 2016

Terrain Tuesday - Terranscapes on Foliage & Flock

Three from the Terranscapes YouTube channel, from some time back, on his basing system with some mini-reviews on foliage and flocking.  First, we've got "TerranScapes - Improved Jungle Terrain - New Release."  Enjoy!



Also, have a look at "TerranScapes - Woodland Scenic and Scenic Express Flock Review."  Good stuff!



Finally, check out "TerranScapes - Scenic Express Super Leaf Review - Wargame Terrain Foliage." Fun!.



For purposes here, the term Terrain is used broadlyto cover
3D tabletop pieces made from foam, felt, and other materials.
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Monday, July 4, 2016

Minis & Modeling Monday - Painting Guide

Over on ungeek.ph, there is a four part painting guide here, here, here, and here.




A look at prepping and painting Miniatures,
crafting buildings and paper Models,
and other non-terrain stuff for the tabletop.
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Sunday, July 3, 2016

The Sunday Miscellanea - Paper, Sword, & Drawing Box

Three from the epicfantasy YouTube channel and StormtheCastle.com this week with the first being "How to Make Home Made Paper."  Enjoy!



Also, check out the "How to make a Sword - Complete tutorial."  Watch and learn!



Finally, we're back in time with "Make a Medieval Drawing Box."  Wonderful!



Essentially, a clearinghouse for topics on MFWARS.com
not covered elsewhere or wanting a particular focus.
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Saturday, July 2, 2016

Systems Saturday - Characters

Over on creightonbroadhurst.com, he writes about "Gygax On…Saving Characters" here.


Also, on gnomestew.com, check out "Troy’s Crock Pot: Oh darn! The NPC just rolled a 1" here.


Finally, on freefalldrift.deviantart.com, check out character "Height Differences" here.


A look under the hood of various Games, Rules and Systems.
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Friday, July 1, 2016

Tabletopper Friday - Stone Age (2008)

I've blogged more than a couple of times about Stone Age (2008) and with good reason.  As much as I love other gateway games, this is certainly the go-to gateway game for worker placement, in my opinion.  Tom, John, and I got together last week and played a quick game at Lake Geneva Games to kick off the weekend.  It was a good time, as always, and we may have gotten done in record time.


The description from Board Game Geek is as follows:
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

This one came down to a couple of factors, farms and set collection.  I've seen set collection be the only factor but I am not sure I have seen it not matter except when there was nearly a dead heat between leaders with the same collections.

Mostly about card games and board games,
unless they have a decidedly wargamey feel.
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